Forty Days and Forty Nights
Operation Anarchy is a GLA plan to kick-start / pre-empt the next apocalypse by doing SOMETHING which means they need working nuclear bunkers. They’ve also been in discussion with the ‘One-Eyed One’ on this plan, which is unlikely to be a coincidence given we’ve heard about Fimbulnuke.
Currently we only know of the captains of the British part of the Op:
A young man in gothic attire, Scottish accent, name of ‘Red Thorne’
A man / fey in his late 30s, business casual, cut-glass accent, name of ‘Lord Irons’
A homeless man / fey with a strange ghostly demon-y figure on his shoulder, Potemkin Ivanovic as the representative for Demon Lord Yaga
A young woman (not human/fey/kobold) with ice-blonde hair, no name as she’s the one wearing the creepy sack mask chairing the meeting
Twins, a male and female who came through the portal, both dressed as butchers with Red Caps, Captain Emmerich and Captain Emmerich
A kobold who turned up with a pigeon and a fire-bird of some form
And the four-armed bastard who bowed, oriental-style at the introductions.
Through some code-breaking, we’ve discovered they’re planning to grab a ballistic submarine, HMS Vanguard when it heads for a drydock on the Thames Estuary. Naval Int / the MoD / Commodore Garrett have been informed, but we’re still running point on this one.
Asha’s run the numbers for a nuclear attack on London. They aren’t pretty.
Working on the basis that we’re going to have to deal with the worst possible situation, I’ve managed to get us permission to spend a good 12hrs running drills through a Vanguard sub currently in drydock up at Faslane.
Well, I think that was productive I think:
Asha learnt every POSSIBLE route through the sub from any point to the missile control room and the missile bays. If we get there and the nukes are in anyway active, Asha can get there and fix it at speed.
Cap spent the time checking the deckplan and running control for the rest of us. If things are hairy she should be able to steer us right.
Mikey, being Mikey, found the best places to box intruders in and kill them. I’m glad he’s on our side.
Prof did… something? I’m not entirely sure, but I’m hoping it turns out to have been useful.
Finally I memorised the entire deckplan and spent my time running around the boat until I could navigate it blindfolded if I had to.
We’ve got a few hours left before they strike. I hope we’re ready.
Turns our we weren’t. The GLA attack begun while we were flying back from Faslane. Habb sent a message explaining that the Vanguard was under attack and that his team was in trouble before heading off to do what he could personally. Cap’s flying us to the drydock fast as the Hellcat’ll go – hopefully there’s something we can do from there.
The drydock was a mess, civilian corpses shredded all over the damn place. Not gonna forget the smell anytime soon. Couldn’t detect any hostiles around though, which was worrying.
Mikey soon worked out why – they’d set up a portal in one of the docks and used it to teleport straight into the sub. Unfortunately for them, they’d only left two people on guard on the other side. Time for us to earn our paycheck.
Not only where there various flavours of fey/elves/werewolves/red caps on board they also had Odin’s special flavour zombie warriors. But we were on a mission, so they all went down.
Two Redcaps had managed to start the launch countdown, but after we’d scraped their brains off the console Asha and I managed to cancel the launch. Unfortunately, one of the nukes was still primed to blow in seven minutes even if the missile was still abord the sub. Asha and Mikey are going to go and deal with that. I’m going to go and see what I can do about saving some of the crew and dealing with the rather large kraken that’s busy attacking the sub.
7 minutes Asha. You’ve got this.
I managed to save a reasonable number of the crew, sending most back to join Cap, who was waiting near the portal for emergency ‘hold-the-portal-open’ evac. I kept a few of the pilots / weapons officers to help with trying to get the sub out of trouble using more mortal means.
Upon reaching the cockpit I had the weapons officers assist me with aiming the sub’s full torpedo complement at the 200ft kraken currently beating up both the Vanguard and what appeared to be the remnants of Habb’s team. All three of them.
I’ll admit, it was a rather spectacular sight. Chunks of kraken blasting away into the depths of the ocean. Might’ve hurt some of Habb’s team with the shockwave, but hopefully less damage than the kraken might’ve done given the time. Also fired a pot-shot at the vaguely ghostly pirate ship the zombies rode in on. That is also sinking to the bottom of the ocean.
While I was attempting to deal with that, Cap and Prof managed to entirely obliterate Graf Orlock, who was leading the charge onto this vampire-ready sub (the fact this plan was started when the Vanguard was first built some 27 years ago, that’s a worrying amount of planning), and his whole line. That should weaken the GLA quite a bit, losing a general and some of their prime shock troopers. Though it did cost Cap her left hand. Hopefully it was worth it, apparently Orlock’s vamps were about to hit every unactivated child of the Aesir. Which rather includes Cap’s family.
We managed to recover Habb and some of his team; Dunwich, Keyes, Innsmouth, Jones and Marina the Mermaid (Habb may’ve objected to my rolled eyes, but hey! Stingray was awesome!). Marina seemed to’ve taken the brunt of the torp’s shockwave. May owe her and the whole team a drink or several later.
Habb had some incredibly worrying news: in the build up to the Op his team were deliberately targeted. Deliberately and specifically with enough inside knowledge to hit every one of their weak points. We’ve got a mole somewhere in the JCTTF Initiative. They’d have to be reasonably high up in HR or one of the COs to get hold of that sort of intel, which is cold comfort to us. Habb intends to take the remainder of his team and go dark once we’ve got the sub somewhere safe, and I’ll make sure no-one’s looking for them. Sometimes, paperwork can prove useful.
Of course, we also had the problem of the weird and wonderful portal the GLA’d set up trying to implode and smash the sub. Between them Cap and Prof managed to contain and expand the portal so as to take the whole sub through to wherever the portal was supposed to lead.
Unfortunately, it lead to a nice deep ocean of sea monsters. We managed to get out without taking any more damage, though we did have to use some of our decoy torpedoes and launch a few dead fey out into the sea for the giant shark monsters to feast upon.
Back in the real world we were ‘pleased’ to discover that we’d surfaced by Barbados. And that we’d lost two days. During which time, all sorts of trouble had kicked off in Britain. As it was, Habb dropped us off on Barbados and aimed the sub for a US Naval Base, planning to get his team off once the sub was within sight of a friendly port and disappear until he was needed.
Now all we need to do is work out how to get home.