Take Down Red Thorn

Okay, the Prof’s got Red Thorn on the hook for a trade, artifacts for weapons.(Though we did all give him a bit of a death-glare when he explained that sarin gas was on Thorn’s shopping list) Now we just need to pick our way through Fey hospitality guidelines, a Fey contract and whatever greater powers we’d piss off if we killed Thorn.

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Mikey and I ran some recon to the ‘Hollow Mound’ pub, where Thorn managed to slip Mikey’s tail after Tristram’s party. Didn’t find much of use there, though did pick up that Thorn apparently runs a musical agency, West Highlands Production. Might be able to use that.

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Cap and Asha liaised with Shamrock Squad and Captain Silverand (who looks AMAZING, apparently). Turns out, Thorn is the son of the Cailleach, so taking him down might piss her off ever so slightly, which would be bad. They’re happy to help us, though, as Thorn is stirring up all sorts of trouble on their patch between the Armenian Werewolf Mafia and the IRFey.

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Cap’s got the starting point of a plan: find a location far enough away from a Fey portal he can’t escape before a Tornado squadron carpet-bombs the place into oblivion. I ran the numbers on it to find locations that were a) far enough away from Fey portals and b) would minimise civilian casualties. The shortlist is very short. No civ-safe sites with lower than 22% chance of portalling. Even if we use the Cap’s refined idea of a non-nuke EMP bomb, we’re looking at serious damages.

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I did some more research on the acquisition of sarin gas. Apparently, we sold most of ours to Iraq. It would be difficult to smuggle back. Unless you had a friendly neighborhood antique smuggler who could open portals between Iraq and London. Shit.

Mikey, Cap and I ran through as much surveillance of the Tower of London as we could. It appears Tristram might have received some goods other than the Prof’s order recently, so sarin gas might already be in play.

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Cap had a meeting with Captain Alan Habb of the Naval Int JCTTF. He’s going to put a subtly word out to his men on the Vanguard. He’s also promised us that he’ll get his team of frogmen draw up some assault plans, both sea-borne above and below water. Cap forgot to ask about the exact nature of the frogmen and now I’m curious…

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Mikey had a chat with December. Apparently, the Cailleach might not be best pleased about Thorn’s activities. If we can get her onside, we can at least avoid some Fey entanglements.

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Cap flew us up to Scotland, where we procured a goat and took it to sacrifice at a location Cap and I had worked out once Prof had given us a starting point. Apparently Beinn na Cailich is a good place to attempt a summoning of the Cailleach. Lucky us.

There was a bit of a delay before take-off as some people don’t think I can be trusted not to bleed all over their shiny helicopter. It’s not like I’ve been almost completely run through or anything, I’m fine!

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We found the Cailleach.

Cap sacrificed the goat, the Prof helped with some weird and wibbly magic channeling and then a lovely little old lady appeared… like the nice, shiny bauble on the end of an angler fish. shudder

When Cap told her that Thorn was conspiring with Odin, she got ever-so-slightly terrifying. Then she gave us a blood-cicle and told us to stab Thorn with it. She’s not best pleased about us asking to kill one of her kin, but she’ll let it slide this time. Oh good.

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I even managed not to bleed on the helicopter on the way back as well

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AHA!

I’ve noticed that the Fey contract the Prof signed only stipulates ‘no harm shall come yada-yada’ once the meeting STARTS. So if we hit Thorn BEFORE he reaches the agreed meeting location, we’re not breaking any contracts and are free to kick his teeth in. This and the acquisition of the Bloodcicle changes EVERYTHING!

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We’ve narrowed down our preferred meeting point to two locations; two different sets of office blocks. They’re reasonably far away from Fey portals and the civilian thing is less of a worry as the Bloodcicle should have less collateral damage than an airstrike.

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I may’ve had to mess with the Prof’s head to ‘convince’ him we’re planning to play the exchange straight, though, so he doesn’t somehow accidentally tip off Thorn. Doesn’t feel good.

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Thorn’s apparently organised a pre-meet with the Prof at his offices, the West Highlands Productions place. Cap’s had me go over the floorplans and plan a solo infiltration. It’s a fairly tough target, but because I’ve spent a reasonable amount of time studying the MO of criminals I roughly know, in theory, how a Master Criminal would try and break in. What?

The exterior windows are tinted, there’s no light shining in from outside, so they’re relying on electronics. Unfortunately, as the place used to be three houses we’d have to hit three different fuse boxes for a blackout.

The basement would be a difficult sell, given it’s too far from the next closest house or the sewer line for even Cap’s magic stepping powers to work effectively.

The roof has some options. They’ve used as much space there as possible, but they’ve had to keep a few structurally integral walls, which might be hollow, as well as a bricked-up chimney which the Cap should be able to access. Getting onto the roof might be fun though, a leap in broad daylight would be rather noticeable. There is a blindspot where no one inside the building would be able to see you climbing up, though, round back so that might work.

I think the best bet may be through the bricked-up chimney into the potentially hollow false walls.

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Take Down Red Thorn

Forty Days and Forty Nights Sithe Kit_Armour